This book brings the reader to the frontier of multimedia applications.
Each chapter is case orientated, bringing together a wealth of knowledge and specific advice for the practitioner and student Includes CD-ROM containing additional picture and video material from the production cases presented in the book Includes 8 page colour section Includes supplementary material: sn.pub/extras
Kim H. Madsen
3D Animation Art Desing Film production Game Development Multimedia Multimedia Applications Performance Software Engineering Theatre Production virtual reality visualization