A Practical Introduction to Hardware/Software Codesign addresses the problem of combining software and hardware in a single system design process – such problems can be solved with hardware/software codesign. When used properly, hardware/software codesign improves the overall performance of digital systems, and it can shorten design time.
The book covers four topics in hardware/software codesign: fundamentals, the design space of custom architectures, the hardware/software interface and application examples. The book
comes with an associated design environment that helps the reader to perform experiments in
hardware/software codesign. Each chapter also comes with exercises and further reading suggestions.
A Practical Introduction to Hardware/Software Codesign is a great resource for engineers and students.
This book provides a systematic introduction to the topic of Hardware-Software Codesign. The material emphasizes the basic ideas and the practical aspects of Hardware-Software Codesign. Problems are included at the end of each chapter.
This is a practical book for computer engineers who want to understand or implement hardware/software systems. It focuses on problems that require one to combine hardware design with software design – such problems can be solved with hardware/software codesign. When used properly, hardware/software co- sign works better than hardware design or software design alone: it can improve the overall performance of digital systems, and it can shorten their design time. Hardware/software codesign can help a designer to make trade-offs between the ?exibility and the performanceof a digital system. To achieve this, a designer needs to combine two radically different ways of design: the sequential way of dec- position in time, using software, with the parallel way of decomposition in space, using hardware. Intended Audience This book assumes that you have a basic understandingof hardware that you are - miliar with standard digital hardware componentssuch as registers, logic gates, and components such as multiplexers and arithmetic operators. The book also assumes that you know how to write a program in C. These topics are usually covered in an introductory course on computer engineering or in a combination of courses on digital design and software engineering.
Presents the field of hardware/software codesign in four parts Basic Concepts, Custom Architecture, Hardware/Software Interfaces, and Applications
Includes problems at the end of each chapter as well as a bibliography and further reading suggestions
Utilizes a simple hardware description language called GEZEL
Patrick R. Schaumont
architecture complexity design integrated circuit modeling single-electron transistor system verification