Heung-Yeung Shum Shing-Chow Chan Sing Bing Kang Shum Image-Based Rendering

Image-Based Rendering

von Heung-Yeung Shum Shing-Chow Chan Sing Bing Kang

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Beschreibung

Image-based rendering (IBR) refers to a collection of techniques and representations that allows 3D scenes and objects to be visualized in a realistic way without full 3D model reconstruction. The potential for photorealistic visualization has tremendous appeal, especially for applications such as video games, virtual travel, and E-commerce, which stand to greatly benefit from this technology.

Image-Based Rendering examines the theory, practice, and applications associated with image-based rendering and modeling. As leading researchers in the field, the authors combine their unique experiences in computer graphics, computer vision, and signal processing to address the multidisciplinary nature of IBR research. The text is divided into three parts: Representations and Rendering Techniques, Sampling, and Compression. The topics covered vary from IBR basic concepts and representations on the theory side to signal processing and data compression on the practical side and examines several IBR systems built to-date.

This title is exceptional in its extensive focus on image-based rendering and is intended for researchers, professionals, and general readers interested in the topics of computer graphics, computer vision, image process, and video processing. Advanced-level students in EECS studying related disciplines will be able to expand their knowledge of IBR. Providing the reader with both historical background and the technical concepts and advances in the field, Image-Based Rendering is an invaluable reference tool and guide to new discoveries and applications.


With its focus exclusively on Image-Based Rendering (IBR) this book is one of the only titles devoted exclusively to IBR. The authors, leading researchers in the field, combine their unique experiences in computer graphics, computer vision, and signal processing to address the multidisciplinary nature of IBR research. The topics covered vary from IBR basic concepts and representations on the theory side, to signal processing and data compression on the practical side. IBR has been receiving increasing attention over the years. Applications such as video games, virtual travel, and E-commerce stand to benefit from this technology. Advanced-level students in EECS studying related disciplines will be able to expand their knowledge about image-based rendering with the help of this book.


Unique in its extensive focus on image-based rendering (IBR) Less focus on geometrical modeling aspects of IBR Addresses the multidisciplinary nature of IBR and explores the theory behind it and its numerous applications Includes supplementary material: sn.pub/extras

Autor*in

Heung-Yeung Shum

Themen in »Image-Based Rendering«

3D 3D modeling Modeling Morphing Performance Sampling Video & image compression Visualization computer graphics data compression image processing rendering

Stimmen zu »Image-Based Rendering«

Details

ISBN: 9781441935458
Verlag: Springer US
Erscheinung: 12.12.2011

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