Miller Games: Purpose and Potential in Education

Games: Purpose and Potential in Education

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Beschreibung

The field of Games is rapidly expanding, prompting institutions throughout the world to create game development programs and courses focusing on educational games. As a result, games have also become a hot topic in the area of educational technology research. This increased interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming background.

Games: Purpose and Potential in Education focuses on the issues of incorporating games into education and instructional design. Ideas of identity development, gender diversity, motivation, and integrating instructional design within game development are addressed since each of these areas is important in the field of instructional design and can have a significant impact on learning.

This volume brings together leading experts, researchers, and instructors in the field of gaming and explores current topics in gaming and simulations, available resources, and the future of the field.


The field of Games is rapidly expanding, prompting institutions throughout the world to create game development programs and courses focusing on educational games. As a result, games have also become a hot topic in the area of educational technology research. This increased interest is due to the technological advancement of digital games and the fact that a new, digital generation is emerging with a strong gaming background.

Games: Purpose and Potential in Education focuses on the issues of incorporating games into education and instructional design. Ideas of identity development, gender diversity, motivation, and integrating instructional design within game development are addressed since each of these areas is important in the field of instructional design and can have a significant impact on learning.

This volume brings together leading experts, researchers, and instructors in the field of gaming and explores current topics in gaming and simulations, available resources, and the future of the field.


Deals with foundations of educational gaming and learning Content pervasive over time There are currently no books that focus on how games can impact education

Autor*in

Christopher Thomas Miller

Themen in »Games: Purpose and Potential in Education«

Game-Based Learning Games and Gender Games as Learning Motivator Games in Education Identity and Gaming Instructional Design Instructional Design in Games Potential for Educational Games PowerPoint Games Video Game Pedagogy Video Games and Teacher Development education educational technology learning

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Details

ISBN: 9781441935335
Verlag: Springer US
Erscheinung: 29.10.2010

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