Anyone who uses Blender needs this book. Blender users know that it can be used for modeling, animation, and rendering, but it can also be used as a fully functional compositing and post-production application. This book explores Blender's use as a compositing and post-production tool in the video and film production pipeline. In this book, you will learn how to:
Create and apply masks and special effects in Blender
Composite images using Blender's node-based compositor
Sequence and overlay video and audio using Blender's non-linear editor
Blender is fast becoming the tool of choice for animation and 3D artists. This book shows them how they can also use Blender for visual effects, compositing, and post-production editing. First book on Blender as a video and post-production compositing tool Publication date coincides with anticipated release of Blender 2.5 Author is well-established in the Blender community and wrote much of the Blender wiki