This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume.
Marios C. Angelides
Bild- u. Videoverarbeitung Computer Game Software Computer-Ratgeber Computerspiele Electrical & Electronics Engineering Elektrotechnik u. Elektronik End-User Computing Image and Video Processing Signal Processing Signalverarbeitung
"The broad overview of the field and the varied perspectives different chapters offer are valuable summaries of the state of the art in video game research. Both graduate students starting their research work and professional developers can benefit from this wide-ranging appraisal." (Computing Reviews, 10 June 2015)
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