H. M. Schwartz Schwartz Multi-Agent Machine Learning

Multi-Agent Machine Learning

von H. M. Schwartz

A Reinforcement Approach

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Beschreibung

The book begins with a chapter on traditional methods of supervised learning, covering recursive least squares learning, mean square error methods, and stochastic approximation. Chapter 2 covers single agent reinforcement learning. Topics include learning value functions, Markov games, and TD learning with eligibility traces. Chapter 3 discusses two player games including two player matrix games with both pure and mixed strategies. Numerous algorithms and examples are presented. Chapter 4 covers learning in multi-player games, stochastic games, and Markov games, focusing on learning multi-player grid games--two player grid games, Q-learning, and Nash Q-learning. Chapter 5 discusses differential games, including multi player differential games, actor critique structure, adaptive fuzzy control and fuzzy interference systems, the evader pursuit game, and the defending a territory games. Chapter 6 discusses new ideas on learning within robotic swarms and the innovative idea of the evolution of personality traits.
The book begins with a chapter on traditional methods of supervised learning, covering recursive least squares learning, mean square error methods, and stochastic approximation. Chapter 2 covers single agent reinforcement learning. Topics include learning value functions, Markov games, and TD learning with eligibility traces. Chapter 3 discusses two player games including two player matrix games with both pure and mixed strategies. Numerous algorithms and examples are presented. Chapter 4 covers learning in multi-player games, stochastic games, and Markov games, focusing on learning multi-player grid games--two player grid games, Q-learning, and Nash Q-learning. Chapter 5 discusses differential games, including multi player differential games, actor critique structure, adaptive fuzzy control and fuzzy interference systems, the evader pursuit game, and the defending a territory games. Chapter 6 discusses new ideas on learning within robotic swarms and the innovative idea of the evolution of personality traits. * Framework for understanding a variety of methods and approaches in multi-agent machine learning. * Discusses methods of reinforcement learning such as a number of forms of multi-agent Q-learning * Applicable to research professors and graduate students studying electrical and computer engineering, computer science, and mechanical and aerospace engineering

Autor*in

H. M. Schwartz

Themen in »Multi-Agent Machine Learning«

Computational & Graphical Statistics Drahtlose Kommunikation Electrical & Electronics Engineering Elektrotechnik u. Elektronik Intelligent Systems & Agents Intelligente Systeme u. Agenten Maschinelles Lernen Mobile & Wireless Communications Rechnergestützte u. graphische Statistik Statistics Statistik

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Details

ISBN: 9781118362082
Verlag: John Wiley & Sons
Erscheinung: 26.09.2014

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