Presenting a holistic and thoroughly practical investigation ofthe true nature of computer games that arms readers with a smallyet powerful set of theories for developing unique approaches tounderstanding games. Game Invaders fully integrates genre theory,new media aesthetics, perceptual opportunities, and semiotics intoa practical DIY toolkit for games analysis--offering detailedguidance for how to conduct in-depth critiques of game content andgameplay.
Featuring an informal and witty writing style, the book devotesa number of chapters to specific games from all eras, clearlydemonstrating the practical application of the theories to modern,large-scale computer games. Readers will find:
* Suggestions on how to apply the DIY package to majorissues central to understanding computer games and their design* Coverage of the semiotics of video games, laying thefoundation for such topics as the role of agency and virtualstorytelling * Tasks and solutions for readers wishing topractice techniques introduced in the book * A companionwebsite featuring access to an app that enables the reader toconduct their own activity profiling of games
An important resource for those wishing to dig deeper into thegames they design, Game Invaders gives game designers the skillsthey need to stand out from the crowd. It is also a valuable guidefor anyone wishing to learn more about computer games, virtualreality, and new media.
Clive Fencott
Computer Game Software Computer Science Computer-Ratgeber Computerspiel Computerspiele End-User Computing Informatik Programmierung u. Software-Entwicklung Programming & Software Development Software Design Software-Design Softwareentwicklung
"Intermediate game designers and students wishing toanalyze video games will find this a helpful resource. Summing Up: Recommended. Upper-division undergraduates and graduatestudents in game design and related programs, researchers/faculty,and professionals/practitioners." (Choice, 1 June 2013)
"Overall, Game Invadersis both a useful and neededtheoretical handbook for undergraduate students interested inthinking rigorously about computer games or for game designers whoneed a stronger theoretical foundation moored in agency andinteraction." (International Journal ofCommunication, 1 May 2013)
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