A complete guide to creating usable, realistic game characterswith two powerful tools
Creating viable game characters requires a combination ofskills. This book teaches game creators how to create usable,realistic game assets using the power of an open-source 3Dapplication and a free game engine. It presents a step-by-stepapproach to modeling, texturing, and animating a character usingthe popular Blender software, with emphasis on low polygon modelingand an eye for using sculpting and textures, and demonstrates howto bring the character into the Unity game engine.
* Game creation is a popular and productive pursuit for bothhobbyists and serious developers; this guide brings together twoeffective tools to simplify and enhance the process
* Artists who are familiar with Blender or other 3D software butwho lack experience with game development workflow will find thisbook fills important gaps in their knowledge
* Provides a complete tutorial on developing a game character,including modeling, UV unwrapping, sculpting, baking displacements,texturing, rigging, animation, and export
* Emphasizes low polygon modeling for game engines and shows howto bring the finished character into the Unity game engine
Whether you're interested in a new hobby or eager to enter thefield of professional game development, this book offers valuableguidance to increase your skills.
Chris Totten
Computer-Ratgeber End-User Computing Graphics & Design software (Non-Microsoft) Graphik- u. Designsoftware (außer Microsoft) Spieleprogrammierung