This book assumes familiarity with threads (in a language such asAda, C#, or Java) and introduces the entity-life modeling(ELM) design approach for certain kinds of multithreaded software.ELM focuses on "reactive systems," which continuously interact withthe problem environment. These "reactive systems" include embeddedsystems, as well as such interactive systems as cruise controllersand automated teller machines.
Part I covers two fundamentals: program-language thread supportand state diagramming. These are necessary for understanding ELMand are provided primarily for reference. Part II covers ELM fromdifferent angles. Part III positions ELM relative to other designapproaches.
Bo I. Sandén
Computer Architecture Computer Science Computerarchitektur Control Systems Technology Electrical & Electronics Engineering Elektrotechnik u. Elektronik Informatik Programmierung u. Software-Entwicklung Programming & Software Development Regelungstechnik