Brooks Virtual Reality Games for Rehabilitation

Virtual Reality Games for Rehabilitation

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Beschreibung

This volume focuses on games to manage and facilitate rehabilitation. It emphasizes user practice, attitudes, and experience, and their changing place within developing rehabilitation frameworks. It looks at how users have adopted, integrated, and innovated with games to facilitate rehabilitation. Topics include game technology, game design and accessibility, web-based technologies vs pervasive and mobile technologies, social and collaborative aspects, and rehabilitative outcome. Games for rehabilitation are gaining interest from different communities such as medicine, psychology, and rehabilitation. A distinction can be made between games specifically made for rehabilitative purposes and games made for the general public but that are used in rehabilitation as well. Games have allowed the building of new/complementary forms for rehabilitation and offered new options to produce rehabilitative activities and experiences.
This volume focuses on games to manage and facilitate rehabilitation. It emphasizes user practice, attitudes, and experience, and their changing place within developing rehabilitation frameworks. It looks at how users have adopted, integrated, and innovated with games to facilitate rehabilitation. Topics include game technology, game design and accessibility, web-based technologies vs pervasive and mobile technologies, social and collaborative aspects, and rehabilitative outcome. Games for rehabilitation are gaining interest from different communities such as medicine, psychology, and rehabilitation. A distinction can be made between games specifically made for rehabilitative purposes and games made for the general public but that are used in rehabilitation as well. Games have allowed the building of new/complementary forms for rehabilitation and offered new options to produce rehabilitative activities and experiences.
Discusses games for rehabilitation of stroke, memory loss, addictive disorders, learning disabilities Discusses combining rehabilitation games with neuromodulation and biofeedback Includes numerous case studies illustrating application of VR games to specific health disorders?

Autor*in

Eva Brooks

Themen in »Virtual Reality Games for Rehabilitation«

Motor rehabilitation Neural repair Neurocognitive rehabilitation User-sensitive design VR game technology VR games for rehabilitation

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Details

ISBN: 9781071633694
Verlag: Springer US
Erscheinung: 13.09.2023

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