Featuring completely original material from a new team of Mayaknow-it-alls, this second edition of an award-winning book is sureto inform and inspire even the most seasoned Maya user. In thisdistinctive Maya Press title, a cadre of professionals ledby two acclaimed Maya pros, reveal the precious secretsthey've learned using Maya on high-profile CG projects suchas The Matrix, Shrek 2, and X-Men.
In nine unique and compelling chapters, you'll getdetailed and sophisticated instruction on how to:
* Enhance fluidity and realism by generating complex motion withMaya Cloth
* Apply non-photorealistic rendering styles that mimic the lookof comic books and impressionist paintings
* Emulate real-world camera motion, from dolly-and-pan movementto varying levels of camera shake
* Produce natural lighting effects using global illumination andimage based lighting
* Ensure smooth and accurate transfer of character data frommodeling to rigging to animation to lighting
* Control IK chains, deformers, and surfaces with Maya Hair'sdynamic curves
* Use dynamics effectively to create flexible objects and addsecondary effects to enhance your animation
* Use Maya's built-in noise function to produce powerfuleffects similar to those used in "The Matrix"trilogy
* Create a human face from a conceptual sketch using subdivisionsurfaces
John Kundert-Gibbs
Computer-Ratgeber End-User Computing Graphics & Design software (Non-Microsoft) Graphik- u. Designsoftware (außer Microsoft) Maya (Programm)