This new edition bridges traditional figure drawing, painting, and sculpture to the creation and animation of human figures using the latest computer technology. This Second Edition addresses advances in modeling the human figure, with a nuts-and-bolts approach that is appropriate for experienced as well as novice designers.
Peter Ratner
Computeranimation Dreidimensionale geometrische Modellierung Kunst / Innenarchitektur, Design Körper
".a comprehensive look at the skills and techniques required to model and animate the human figure." (Computer Arts, August 2003)".the slim stature of the tome deceptively hides a packed guide full of tips and hints that will interest anyone." (Xtreme Magazine, 21 August 2003) ".a comprehensive look at the skills and techniques required to model and animate the human figure." (Computer Arts, August 2003)".the slim stature of the tome deceptively hides a packed guide full of tips and hints that will interest anyone." (Xtreme Magazine, 21 August 2003)
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