Based on the authors' experiences in developing and teachingSymbian OS, this practical guide is perfect for programmers andprovides a series of example-based scenarios that show how todevelop Symbian applications.
* Exercises walk the reader through the initial development of aconsole-based card game engine to a graphical userinterface(GUI)-based, two player blackjack game operating over aBluetooth connection between two mobile phones
* Addresses how Symbian offers a number of different variants toallow for different user interfaces and screen savers - the mostprevalent of these is S60
* Discusses how the move toward 3G technology has resulted in anincreasing need for mobile application development for S60devices.
Paul Coulton
Computer-Ratgeber Computing Special Topics Drahtlose Kommunikation Electrical & Electronics Engineering Elektrotechnik u. Elektronik End-User Computing Mobile & Wireless Communications Mobilfunk Programmierung Spezialthemen Computerratgeber