Grenville Armitage Mark Claypool Philip Branch Armitage Networking and Online Games

Networking and Online Games

von Grenville Armitage Mark Claypool Philip Branch

Understanding and Engineering Multiplayer Internet Games

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Beschreibung

The computer game industry is clearly growing in the direction ofmultiplayer, online games. Understanding the demands of games on IP(Internet Protocol) networks is essential for ISP (Internet ServiceProvider) engineers to develop appropriate IP services.Correspondingly, knowledge of the underlying network's capabilitiesis vital for game developers. Networking and Online Games concisely draws together andillustrates the overlapping and interacting technical concerns ofthese sectors. The text explains the principles behind modernmultiplayer communication systems and the techniques underlyingcontemporary networked games. The traffic patterns that moderngames impose on networks, and how network performance and servicelevel limitations impact on game designers and player experiences,are covered in-depth, giving the reader the knowledge necessary todevelop better gaming products and network services. Examples ofreal-world multiplayer online games illustrate the theorythroughout. Networking and Online Games: * Provides a comprehensive, cutting-edge guide to the developmentand service provision needs of online, networked games. * Contrasts the considerations of ISPs (e.g. predicting trafficloads) with those of game developers (e.g. sources of lag/jitter),clarifying coinciding requirements. * Explains how different technologies such as cable, ADSL(Asymmetric Digital Subscriber Line) and wireless, etc., affectonline game-play experience, and how different game styles imposevarying traffic dynamics and requirements on the network. * Discusses future directions brought by emerging technologiessuch as UMTS (Universal Mobile Telephone Service), GPRS (GeneralPacket Radio Service), Wireless LANs, IP service Quality, andNAPT/NAT (Network Address Port Translation/Network AddressTranslation) * Illustrates the concepts using high-level examples of existingmultiplayer online games (such as Quake III Arena, WolfensteinEnemy Territory, and Half-Life 2). Networking and Online Games will be an invaluableresource for games developers, engineers and technicians atInternet Service Providers, as well as advanced undergraduate andgraduate students in Electrical Engineering, Computer Science andMultimedia Engineering.

Autor*in

Grenville Armitage

Themen in »Networking and Online Games«

Communication Technology - Networks Computer Science Computerspiel Electrical & Electronics Engineering Elektrotechnik u. Elektronik Informatik Internet Kommunikationsnetze Networking Netzwerke Programmierung u. Software-Entwicklung Programming & Software Development Software Design Software-Design

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Details

ISBN: 9780470030462
Verlag: John Wiley & Sons
Erscheinung: 04.08.2006

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