This book is about graphics programming using Open GL. It presents both a programming course that emphasizes object-oriented thinking and a well-documented, versatile, and robust geometry library.
Presents both an introduction to graphics programming that emphasizes object-oriented thinking and a well documented, versatile, and robust geometry library Discusses the creation of arbitrary geometric objects and the use of Boolean operations to create more general solid objects
Georg Glaeser
3D C++ programming language GIF OpenGL Textur animation graphics programming language object oriented design programming programming language