A new interdisciplinary reference handbook covering all aspects of the use of Open Geometry GL software standards for 2-D and 3-D computer graphics and imaging.
Georg Glaeser
3D Animation C++ programming language OpenGL UNIX Windows fractals graphics programming linear optimization
From the reviews:"The present book is a comprehensive reference on the practice of geometrics and graphics programming. It is based on and utilizes the industry-standard open-source graphics API, Open GL®. … This handbook is written for both beginners and advanced OPEN GEOMETRY users, using any standard computer operating system … . They will learn how to use these methods and classes and apply them in theoretical and practical applications … as well as create their own easily programmed extensions using C++ language." (G. Ciobanasu, Zentralblatt MATH, Issue 1008, 2003)
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