Preferences and Procedures presents and tests game-theoretic models of European Union legislative decision-making. It is inspired by the idea of linking statistical testing strategies firmly to formal models of EU policymaking. After describing salient features of the EU legislative process and comparing different models of how the EU negotiates new legislative measures, the models' predictive power is evaluated. On a more general level, Preferences and Procedures answers questions regarding the empirically recognizable effects of institutional arrangements on joint bargaining outcomes.
By using applied game-theoretic models of EU decision-making, this book found that a simple spatial model that is based on the median voter theorem can outperform more sophisticated multidimensional spatial voting models Includes supplementary material: sn.pub/extras
Torsten J. Selck
Decision Economy European European Integration European Parliament European Union European Union (EU) Game Legislative Models Selck Spatial Theory Union parapluprop