D. Nichols T. Farrand T. Rowley M. Avery Nichols Brands and Gaming

Brands and Gaming

von D. Nichols T. Farrand T. Rowley M. Avery

The Computer Gaming Phenomenon and its Impact on Brands and Businesses

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Beschreibung

The computer gaming industry is bigger than the film and music industries and is growing faster than both of them put together. The industry is also changing fast. The typical computer gamer is in his mid 20s and female gamers make up one of the faster growing parts of the market. New developments in sociability and interactivity are also transforming the industry. This is the first major study of brands and gaming and shows huge opportunities for brand development

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D. Nichols

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brand business culture film strategy

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'This very accessible and enjoyable book leaves the reader in no doubt; computer gaming is a major new medium which marketers ignore at their peril... the authors provide guidelines on how brand owners and marketers might leverage the growth in computer gaming, and they also provide a useful framework for introducing the medium into the decision making process.' - Linda Caller, Managing Director, Thought Agents Ltd


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Details

ISBN: 9780230286573
Verlag: Palgrave Macmillan UK
Erscheinung: 14.11.2005

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