This innovative text examines videogames and gaming from the point of view of discourse analysis. In particular, it studies two major aspects of videogame-related communication: the ways in which videogames and their makers convey meanings to their audiences, and the ways in which gamers, industry professionals, journalists and other stakeholders talk about games. In doing so, the book offers systematic analyses of games as artefacts and activities, and the discourses surrounding them.
Focal areas explored in this book include:
• aspects of videogame textuality and how games relate to other texts
• the formation of lexical terms and use of metaphor in the language of gaming
• gamer slang and 'buddylects'
• the construction of game worlds and their rules, of gamer identities and communities
• dominant discourse patterns among gamers and how they relate to the nature of gaming
• the multimodal language of games and gaming
• the ways in which ideologies of race, gender, media effects and language are constructed.
Informed by the very latest scholarship and illustrated with topical examples throughout, The Language of Gaming is ideal for students of applied linguistics, videogame studies and media studies who are seeking a wide-ranging introduction to the field.
The Language of Gaming examines the complex language of videogames and gaming from a discourse analytical perspective.Astrid Ensslin studiesthe discourses inscribed in videogames by their producers, as well as gamer and media meta-discourses, and focal areas include gamer slang, illocution, multimodality and narrative structures.
The first book to bring together video game studies and discourse analysis both of which are highly popular and growing areas of study within applied linguistics
Numerous examples from videogame magazine articles, gamer forum threads and live conversations make the book highly accessible to a student audience
Draws on cutting edge research to explore the ways in which issues of race, gender, media and language are treated in video games
Astrid Ensslin
applied linguistics discourse discourse analysis Gaming language linguistics media video